A festive event dedicated to the Grand Mobile Birthday has started!
A large-scale Event Agency Battle has unfolded in the city — four powerful teams are competing for the right to host the biggest party of the year.
Join one of the agencies, earn Hype, participate in activities, mini-games, and quests — and help your team take first place!
How to Participate
The event is available to all players. After it starts:
When logging in, you’ll see a festive banner — tap “Start”.
A new event icon will appear in the interface.
A special event location will open on the map — this is where mini-games and some activities are located.
You will automatically join one of the four teams:
Budget Shine
Cozy Drive
Cringe Sparkle
Creative Breakdown
Play as usual — Hype is earned by participating in event mechanics and contributes to your agency’s overall score.
Event Interface and Sections
The interface looks like a festive menu with several tabs:
Home
Your position in the team, current contribution, league status, and quick access to promotions and rewards.
Team
Global ranking of the four agencies. Track who leads and how much Hype you’ve contributed.
Leagues
Individual mini-competitions. All players are placed into groups of 200 and compete in Hype gain.
Quests
Daily quests, a long progression chain, and repeatable bonus quests — one of the main ways to farm Hype and VibeCoins.
Campaigns
Three mini-games (slots, cards, and dice rolls) that can be upgraded to earn more Hype.
Store
Boosters, upgrade cards, cases, and access to the premium progression chain.
Quests and Progress
The Quests tab is the central source of Hype and VibeCoins. It contains three major systems:
daily quests, progression chain, and repeatable bonus quests.
Progress in each system affects both your personal ranking and your team’s position in the global competition.
Daily Quests
You receive 7 random quests every 24 hours, always including:
2 hard
2 medium
3 easy
Rewards include:
Hype
VibeCoins
Campaign upgrade cards
System features:
Rewards are not granted automatically — you must collect them manually.
If the reward is not collected before quests refresh — it is lost.
Some quests are directly tied to event activities (Shooting Range, Alchemy, Color Floor, Airdrops, etc.).
Progression Chain
This is the main event progression. It consists of 20 free and 10 paid cards, completed strictly in order.
Free Quests (20 cards)
Must be completed one by one, skipping is impossible.
There is a 2-hour timer between cards (can be skipped for 149 GC).
Rewards include Hype, VibeCoins, upgrades, boosters.
Milestone cards (#5, #10, #15, #20) contain unique rewards.
Paid Quests (10 cards)
Access costs 1499 GC.
Unlock instantly after completing the previous free card.
The next free card receives an increased 4-hour timer (can be skipped for 299 GC).
Rewards include legendary cards, rare cosmetics, and event cases.
Flexible Access Purchase
Buy immediately → progress through the full chain.
Buy later → skipped paid cards unlock and reward you if requirements were already completed.
Buy after finishing the whole chain → all paid cards unlock at once and bonus quests become available.
Bonus Quests
Bonus quests unlock after completing the full chain (20 free + 10 paid if purchased).
This is a repeatable cycle of up to 9 quests:
2 free → 1 paid (repeating structure)
If paid access is NOT purchased → only 6 free quests are available.
Bonus quests can be restarted up to 50 times (max 450 quests per event).
Rewards:
Hype
VibeCoins
Upgrade cards
Boosters
With each restart, rewards increase, as does restart cost.
Activities
Temporary events appear on the map and in the event location. Participating grants Hype and VibeCoins.
You can access them via Menu → Quests → Activities.
Airdrop
Spawns every 30 minutes, 3 cakes appear.
First 4 players to collect get rewards.
A notification appears once collected.
Color Tiles
Arena mini-game.
Only TOP-3 receive rewards.
After a win — personal 1-hour cooldown.
Shooting Range
Shoot targets within a time limit.
Reward depends on number of hits.
Cooldown: 1 hour.
Alchemy
Available once every 4 hours at an NPC.
The player completes a mini-game.
If you fail: the ingredient is lost.
Hype Gathering
Every 10 minutes, 30 Hype nodes spawn.
If not collected, they remain for up to 5 waves.
Every hour, all uncollected nodes disappear.
Team Competition
At the end of the event, all agencies receive final placements in the global rankings.
Players within each team who place in the top-500 receive rewards based on the team’s result.
Leagues
Leagues are personal mini-competitions running in parallel with the event.
All players are placed into groups of ~200 and earn Hype to move up.
Cycle Rules
One cycle lasts 4 days.
At the end, players either move up, stay, or move down depending on their placement.
Hype earned during the cycle determines position.
League Structure
Kids’ Morning Party
Rotten House Party
Courtyard Hype
Dressed-Up Party
Wild Rave
Grand Birthday Party
Promotion Rules
Kids’ Morning Party:
50% move up
50% stay
Rotten House Party / Courtyard Hype / Dressed-Up Party / Wild Rave:
20–40% move up
~40% stay
20–40% move down
(values vary per league but remain symmetrical)
Grand Birthday Party:
No promotion
No demotion
Campaigns
Campaigns are three major mini-games that grant Hype and VibeCoins.
Each has its own characteristics (Cooldown, Reward, Luck) and upgrades that affect performance.
Players can launch them every few hours and enhance them using upgrade cards.
“Deposited into Hype” (Slots)
Classic slot-style mini-game.
How it works:
Initially, there are 3 reels; the 4th unlocks at upgrade level 10.
Reels spin and stop on random symbols.
Symbol combinations grant different amounts of Hype.
Features:
High levels unlock reroll (re-spin a selected reel).
Upgrades increase:
chance of rare symbols
multipliers
base rewards
combo-line chances
Upgrades improve:
Cooldown
Reward
Luck
Simple, fast, and provides steady (but not highest) Hype.
“Fake or Hype” (Card Flip)
A luck-based mini-game: open cards while avoiding negative ones.
How it works:
A 3×3 grid of cards.
Open 3 cards (4 at level 10).
Possible cards:
Plus Vibe (good)
Minus Vibe (penalty)
Fake (neutral or reducing reward)
Rewards:
If ALL opened cards are Plus Vibe → reward is multiplied.
If Minus Vibe appears → reward decreases or drops to zero (depends on upgrade level).
Upgrades:
Lower chance of Minus Vibe
Replace some bad cards with good ones
Increase reward multipliers
Reduce cooldown
At max level the grid becomes significantly safer and more profitable.
“Everyone on Hype” (Dice Game)
The riskiest and potentially most rewarding campaign.
How it works:
The player makes a fixed Hype bet.
Three dice are rolled.
You must guess the range of the total sum.
The narrower the chosen range — the higher the multiplier.
Rewards:
Hit → bet × multiplier
Miss → bet is lost (on low levels)
At level 10: no penalty for missing + reroll available
Upgrades:
Increase multipliers
Expand ranges
Reduce penalty chance
Unlock reroll
Reduce cooldown
Shared Upgrade System
All campaigns share a unified upgrade structure:
Level increases using upgrade cards.
Upgrade time: 1 hour real time.
Can be sped up for 75 GC.
Max level: 10.
Card types:
common
rare
legendary
Higher rarity gives better stat increases.
Promotions (Special Systems)
Promotions offer extra mechanics that provide boosted rewards and short-term competitions.
Located in the Home tab.
Two systems are available: Piggy Bank and Hype Challenges.
Piggy Bank
During the event, 50% of all earned:
Hype
VibeCoins
is automatically sent to your Piggy Bank.
These resources can be collected at any time — but only after “breaking” the Piggy Bank.
How it works:
The Piggy Bank has 3 filling levels.
Each level gives a set of rewards.
To collect resources, the Piggy Bank must be broken for GC.
After breaking:
you receive all accumulated Hype/VibeCoins
the Piggy Bank resets and starts filling again
the breaking price increases, but has an upper limi
Hype Challenges
Short, highly competitive contests where players aim to earn as much Hype as possible.
When they occur:
Challenges happen three times per event:
Day 3
Day 10
Day 15
Each challenge lasts 48 hours.
How it works:
All your activity generates Hype.
Players compete only within their server.
A real-time leaderboard is visible to everyone.
Rewards:
TOP-50 players receive:
large amounts of Hype
VibeCoins
upgrade cards
boosters
sometimes exclusive cosmetics (season-dependent)
Shop
The shop offers:
Card Showcase
Refreshes every 4 hours.
Can refresh manually for GC.
Showcase can be upgraded to add an extra rare slot.
Cases
Free case every 12 hours.
Team Case (750 GC) — cosmetics themed to your team.
Boosters
Double all timers for 24 hours.
Provide Hype-loss protection.
Increase activity rewards.
Unlock access to paid quests.
Useful Tips
Complete daily quests — they provide steady Hype.
Don’t ignore campaigns — upgrades significantly increase income.
Visit the event location — Shooting Range and Alchemy give solid rewards.
Track timers for cards, showcases, and mini-games — everything refreshes on schedule.
Remember: your Hype affects not only your personal progress but also your team’s success!






















