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🎟️ Donation Shop Update

Updated this week

A redesigned version of the in-game shop has been released in Grand Mobile.

The update affects the structure of sections, storefront logic, case system, and overall purchase conditions.


The shop has become more flexible, transparent, and focused on long-term and regular player activity.


Shop Levels

The shop now features a level system.

  • By making purchases, the player increases their shop level

  • The shop level affects case opening conditions

  • Progress is saved and reflects the player’s overall activity

At the current stage, the shop level only affects cases.
In future updates, this mechanic will be expanded to other shop sections.


New Item Rarity System

A unified rarity system has been introduced and is now used across all shop sections:

  • Special

  • Legendary

  • Epic

  • Rare

  • Uncommon

  • Common

The expanded number of rarity tiers allows for more precise balancing of prices, case contents, and storefront assortments.


“Cases” Section

The old case showcase has been preserved and is available in archive format.
All previously available cases can still be purchased under the same conditions and through the old interface.

At the same time, a new case showcase has been launched.

Key Features:

  • 5 cases are always available on the showcase

  • Cases are generated automatically based on the balance table

  • Each case has a predefined type, price, and rarity distribution

  • The assortment updates every 48 hours (server time)

  • Each set of cases is unique in terms of content

Case Opening Methods:

  • Using GC

  • Using Keys — a special resource obtained through events, quests, rewards, and other in-game activities

Drop Chances and Shop Level:

  • Each case type has predefined base drop rates

  • The shop level acts as a modifier:

    • Reduces the chance of common and uncommon items

    • Increases the probability of receiving rarer rewards


“Character” Section

This section replaces the old clothing shop and operates using a rotating storefront system.

Subsections:

  • Outfits (Skins)

  • Accessories

Storefront Details:

  • Each subsection contains 12 items

Rarity distribution:

  • 2 Epic

  • 3 Rare

  • 3 Uncommon

  • 4 Common

The storefront updates every 12 hours.
Any item can be purchased directly for GC, without using cases.


“Transport” Section

The “Unique Cars” section has been replaced with a full-fledged transport storefront.

Features:

  • 10 vehicles are available on the showcase

Rarity distribution:

  • 1 Legendary

  • 1 Special

  • 1 Epic

  • 2 Rare

  • 2 Uncommon

  • 3 Common

The storefront updates every 12 hours.

When purchasing a vehicle:

  • Color selection is available

  • A preview of the vehicle model is provided

  • Vehicle characteristics are displayed:

    • Maximum speed

    • Fuel tank capacity

    • Number of trunk slots

All vehicles purchased directly from the shop are collectible and cannot be sold or traded with other players.


“Services” Section

The services section has been redesigned and is now presented in the form of widget cards.

Widget Types:

  • Simple services with a purchase button

  • Services with item icons

  • Multi-level services with access to an additional menu

Available Services Include:

  • License plate

  • Warning removal

  • Purchase of all licenses

  • Character name change

  • Wanted level removal

  • Phone number

  • Experience and skills

  • Prison release

  • Military ID

  • Family points

  • New work record book

  • Family name change

  • Crafting stone


Currency and Piggy Bank

The Currency section has been converted to a pack-based purchase system.

  • 7 in-game currency packs are available

  • A progressive value system is applied: the larger the pack, the better the exchange rate

The Piggy Bank section retains its current mechanics.
In future updates, it will be aligned with the unified visual style of the shop.

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